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REVIEW: ‘Returnal’ — a thoughtful and challenging sci-fi adventure

'Returnal' is 'intended to be a challenging experience,' according to the game makers. (Supplied)
'Returnal' is 'intended to be a challenging experience,' according to the game makers. (Supplied)
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24 Apr 2024 12:04:51 GMT9
24 Apr 2024 12:04:51 GMT9

James Denselow

LONDON: Right from the start, before you even take control of Selene Vassos, a reconnaissance scout who has crash landed on a prohibited and mysterious planet, you are warned that “Returnal” (available originally for PS5 but now PC too) is “intended to be a challenging experience.” Such difficulty may deter the casual gamer used to a steady progression of character and exploration through a games environment. However, “Returnal” is a thoughtful and rewarding adventure that lays claim to much originality of thought in its set up. The key theme is that when you die, you return! But not to the same environment that you were in before. Instead, each new cycle postures new challenges and progress can only be made by unlocking upgrades that allow you to make more meta progress in Selene’s journey.

Selene herself is a super professional, unfazed character who doesn’t appear too bothered when she comes across a body of her former self that died in this strange world where the laws of physics and time appear not to apply. Staying alive is obviously crucial, particularly as it allows her to retain better weapons for longer. In addition, avoiding damage allows for boosts of agility, vision and more, making for a more lethal Selene. The environment is varied and surprising with each incarnation and the weapons on offer come complete with a range of exciting alternative fire mechanisms such as homing missiles or laser-like items. A hostile environment where even plants are a threat to life is mitigated by your technology, the core of which you can improve despite the reset of deaths, through fancy smart “xeno-tech” that becomes integrated with alien kit left around.

There is a paradox in “Returnal” described by Selene herself that she is trapped in an environment that is “always the same, always changing,” which literally makes no sense. Players have to be patient in the early chapters getting used to the sapping dynamic of death and return. Once that makes more sense, the loneliness of both her alien environment and the impossibility of even dying to escape it make for a pretty special atmosphere that a smart shooting engine then complements.

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